![]() R/Y/B gem has MONSTROUS DPS GROWTH, about x2.73 per gradeīloodbound is better than poolbound in late game. If your gem's attack speed is greater, than 30 sps, then you could get better results by cobining one color gems in special way (i.e. Try to avoid combining one color gems of different grades (except you are going to attain "Wicked Gem" achievement, he-he) Edit: that is fair only in theory, but in practice it's wrong actually, since attack speed is capped by 30 shots per second. Set of one colour gems can be combined in many different ways with different results. What conclusions should we make in the end? That's why bloodbound on late waves is way more powerful than poolbound. Since Poolbound_Power is exponential, poolbound special per pool level will grow almost linearly. Poolbound special will be (0.12 * (-1 + log(3.7 + Poolbound_Power) / log(3.7) * (1 + Skill_Modifier)). The whole thing is bloodbound special power indeed will be 1.09x greater after grading gem up, but poolbound special won't be 1.25x. You could have noticed, that poolbound has 1.25x power per grade, but bloodbound has just 1.09x! Don't hurry with conclusions, I'll explain. Here rand() returns uniformly distributed in random value. Max damage: 2.4 * rand() + 1.58x (first summand isn't multiplier, just raw damage) Simpified version of the 1st point for upgrading the gem: Min damage: 1.2 * rand() + 1.54x (first summand isn't multiplier, just raw damage) Well then there are three sets of mix proportions, each characteristic is mixing separately (A is for largest, B is for smallest corresponding special power):Ĭombining two gems of the same grade Min damage: 1.2 * rand() + 0.83A + 0.71BĬombining grade N gem and grade N - 1 gem Min damage: 0.9 * rand() + 0.82A + 0.7B Combining grade N gem and grade N - 1 gem.So, there are three kinds of gem combining: My goal is to make this magic more clear. ![]() There are some mix proportions for their specials, damage, firing rate and range and it's the most mystic part of gem combining. In addition to previous point, combining two gems we won't get sum of theirs stats multiplied by components number modifier. The more components there is in our resulting gem, the smaller special powers of the components are. Gem upgrading = combining two gems with the same grade as the gem we want to upgrade.Poolbound and bloodbound bonuses are additive, not multiplicative, so x100 poolbound and x1000 bloodbound will give just x1100, not x100000.There are few basic combining principles every Gemcraft SC player should know: I believe it should be useful, at least if you are eager to beat endurance, because it will help you to calculate approximate gem stats without spending quintillions of mana and to control your mana more wisely. In this post I want to introduce you Gemcraft SC combining mechanics. First of all, sorry for my poor English, I'm not a native speaker.
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